John's Card Creations Volume 2 by John Gelasi
ten card tricks price - $10
available at lybrary.com as a download
available at wildcolombini.com as a DVD
five of the ten tricks have been previously published
SCATTERBRAIN - A selected ace appears in a packet of jokers, and the other three aces "scatter" to various locations (the card case, etc.).
Good trick...pretty snappy
THE GHOST TALKS - A mentalism-style spirit slate routine, but using playing cards.
This is a clever printing effect. You could put your own spin/presentation on it.
J.G. MONTE - John's impromptu 3 Card Monte routine
I like everything but the two cards turning into one.
HOF WITH A TWIST, AGAIN - A card is selected and lost in the deck. The card worker holds the four kings. The king of the same suit as the selection (let's say this is the king of spades) reverses while it is in the packet. Other bewildering things happen with the kings. Then the king of spades transforms into the selection. The king of spades is placed in the spectator's hand. It then transposes with the selection.
Good, solid trick
ESTIMATION - A four of a kind production proceeded by a quick location of a selection.
Good trick, but I like other four of a kind productions better. There is no estimating going on, even though the patter might lead you to believe it is.
RE-PRODUCTION + FOURTH FLOOR - An easy and extremely magical way to produce the kings and aces. The two sets of cards are then used for a fun elevator routine full of magical moments, inspired by Nick Trost.
Good trick
DOT DOT DOT - A card merely "created" by a spectator rises to the top of the deck with no funny moves whatsoever; a real fooler using a brilliant principal.
Good use of an unusual forcing method
SELFSAME - Inspired by "Dupes" by Cameron Francis; using four cards, the card expert locates the spectator's selection, causes the cards to have backs on both sides, change into jokers, then finally, change into four of a kind.
Impressive
BIG MISTAKE – The cardician works with only four cards – three jokers and a king. The jokers eventually turn into kings. Before that, several other changes occur.
Impressive
A.P. ASSEMBLY – Each jack is in a packet of four cards. One packet is designated as the “leader packet.” Three of the jacks inexplicably travel to the “leader packet.” One jack is inserted into the deck. That card travels from the deck to the “leader packet” to the indifferent cards.
To me, what's being sold here is the ending. I like it.
Highly Recommended
ten card tricks price - $10
available at lybrary.com as a download
available at wildcolombini.com as a DVD
five of the ten tricks have been previously published
SCATTERBRAIN - A selected ace appears in a packet of jokers, and the other three aces "scatter" to various locations (the card case, etc.).
Good trick...pretty snappy
THE GHOST TALKS - A mentalism-style spirit slate routine, but using playing cards.
This is a clever printing effect. You could put your own spin/presentation on it.
J.G. MONTE - John's impromptu 3 Card Monte routine
I like everything but the two cards turning into one.
HOF WITH A TWIST, AGAIN - A card is selected and lost in the deck. The card worker holds the four kings. The king of the same suit as the selection (let's say this is the king of spades) reverses while it is in the packet. Other bewildering things happen with the kings. Then the king of spades transforms into the selection. The king of spades is placed in the spectator's hand. It then transposes with the selection.
Good, solid trick
ESTIMATION - A four of a kind production proceeded by a quick location of a selection.
Good trick, but I like other four of a kind productions better. There is no estimating going on, even though the patter might lead you to believe it is.
RE-PRODUCTION + FOURTH FLOOR - An easy and extremely magical way to produce the kings and aces. The two sets of cards are then used for a fun elevator routine full of magical moments, inspired by Nick Trost.
Good trick
DOT DOT DOT - A card merely "created" by a spectator rises to the top of the deck with no funny moves whatsoever; a real fooler using a brilliant principal.
Good use of an unusual forcing method
SELFSAME - Inspired by "Dupes" by Cameron Francis; using four cards, the card expert locates the spectator's selection, causes the cards to have backs on both sides, change into jokers, then finally, change into four of a kind.
Impressive
BIG MISTAKE – The cardician works with only four cards – three jokers and a king. The jokers eventually turn into kings. Before that, several other changes occur.
Impressive
A.P. ASSEMBLY – Each jack is in a packet of four cards. One packet is designated as the “leader packet.” Three of the jacks inexplicably travel to the “leader packet.” One jack is inserted into the deck. That card travels from the deck to the “leader packet” to the indifferent cards.
To me, what's being sold here is the ending. I like it.
Highly Recommended