CARD CONSPIRACY VOL. 2 EBOOK AUTHOR: PETER DUFFIE AND ROBIN ROBERTSON PRICE: $19.95 AVAILABLE AT peterduffie.com LINK TO Table of Contents CHAPTER 13 - INTERLOCKED PRINCIPLE – This allows you to do several things, one thing is a false transfer of a card. “Topmost” and “Between 2 Worlds” are solid. “Blackjack Aces” isn't for me, I prefer the ace production in the next chapter. CHAPTER 14 - JOG SWITCH – A way to get into interlock position I like “The Producers” and “JS Ace Production.” I think the reveal of the transformations in “Rags to Riches” happens too quickly. I think some spectators may wonder if the card that is suppose to be at the rear of the packet was actually in that position. That's the only thing I don't like about the effect. I came up with a way to delay reveal. CHAPTER 15 - KOSKY SWITCH – a sandwiched card is switched note – This chapter goes into a lot more than an one-for-one switch. I like all the tricks in this chapter. My favorites are “Compression Agents Revisited,” “Infallible Foolable Kings,” and “Self Correcting Sandwich” & Variants. In “Compression Agents Revisited,” four cards are sandwich between two kings. Inexplicably, the number of cards sandwiched decrease several times. The value of the cards also change. There is a logical relationship among the values when the change occurs. I prefer not to do the last change. I did come up with an alternative. There are six variants to “Self Correcting Sandwich.” I am interested in doing four of them – the other two are fine. CHAPTER 16 - MISCELLANEOUS - GENERAL I like Clockwise Con-found The Ringmaster Return to Sender Traveling Queen The Goodwin-Jennings Display and “The Overworked Card” sequence in “Ambitious & Overworked” are wonderful. The other tricks are OK. CHAPTER 17 - MISCELLANEOUS – SET-UPS “Flexible Choice” – This effect is a straight card location, where a chosen card is found at a number “freely” created by a spectator. strong location effect “Harvey's Harvest” – A spectator selects a card which is returned to the middle of the deck. A second spectator touches any four cards but none prove to be the selection. These four cards are given to the first spectator, who now spells the value and suit of his card. When he turns over the top card he is surprised to find his selection, which might be the Six of Clubs. “I knew you picked a six,” you say, “I just didn’t know which one,” as you turn over the remaining three cards revealing the other three Sixes! solid effect “Domino Effect” – Not so easy to describe...Probably one of the weirdest prediction effects you'll ever come across – weird in a good way. “Gilbreath Plays Dominoes” – same as “Domino Effect” with one advantage and one disadvantage “A Slight Slant on Slaight” – another weird prediction...also not so easy to describe “Another Slant on Slaight” – moderate alteration to “A Slight Slant on Slaight” “Iain Girdwood's Unicycle Stack + The Accidental Diary” – An off beat prediction for sure...It's like an Open Prediction that you fail to notify your audience of. It's baffling. CHAPTER 18 - PRIME NUMBER PRINCIPLE – a mathematical force “Last Card Standing & Variants” – In short, all cards in a packet except for the target card are eliminated. I like this and all variants “Phake Dyce Trique” – Two spectators each receive a packet of cards consisting of an Ace through Six. These represent two dice, you say. Each spectator randomly selects three of their cards. Against all odds, when these cards are turned over they form a complete die, one through six. The payoff isn't worth it. “Iain Girdwood's Prime Deal” – not a trick CHAPTER 19 - PRINCIPLE OF NINE – used for a card placement and for forcing a card that's in a known position. I think “Teenwork” is quite neat and the other two tricks are solid. Chapter 20 - Karl Fulves' Riffle Shuffle Control - A method to control two cards “For Christ's Sake” and “Mode 2 Order 2” are quite nifty I don't like “Murder Mystery” Pokerevelation – After choosing and losing a chosen card, the spectator deals five four card poker hands. Following a ritual procedure, his chosen card is found in the hand. Finally, the other hands are turned over to reveal that the spectator has dealt all the Aces, Kings, Queens, Jacks, and Tens into separate hands. Amusing “Synchronicity” – Two cards, chosen together seemingly by chance, come together again at the end. Very deceptive Chapter 21 - RSC Multiple Shift – A splendid method of controlling multiple cards “Double Reversal” – Two spectators each pick a card and both cards are lost into the deck. Then, one at a time, each magically reverses. Amusing “Four wrongs make a right” – A card is selected and lost back into the deck. the spectator picks four cards. The selection is not among the four cards. The payoff is the four cards end up sandwiching the selection. OK trick, there is an error in the write up. Odd Men Out - Two spectators each pick a card and both cards are lost into the deck. Both cards magically reverse, one at a time. Then, you flip the deck over revealing that it has separated into reds and blacks. One card is seen to be the only black card among the 25 reds, the other the only red card among 25 blacks! good trick...the payoff is worth the set up Chapter 22 Robverse - reversal technique I think all the effects in the chapter are solid My favorites are Contrary Toss-In Data Collectors Focalized Aces PHYCHICCARDTRIC RV Visitor Chapter 23 - Spread Double-Lift - a double turnover for cards not on the top “Jumping Jack Flash” - A chosen card eventually jumps from an estimated position in one pile to that same position in another pile. I don't like the multiple countdowns “Jumping Jack Flash Returns” - A chosen card jumps from an estimated position in one pile to that same position in another pile. Solid trick “Pathfinders” – three selections are pushed into three different packets, then they rise to the top. Then they are pushed into different places in the deck. All three rise the top. A spectator then cuts to the three selections. The third phase calls for a bit of precision. I think this effect is impressive. Chapter 24 - Spread Half-Pass - reversal technique “Double Reversal” - Two spectators each pick a card and both cards are lost into the deck. Then, one at a time, each magically reverses. Amusing. This is the same effect as in “Double Reversal” from the Riffle Shuffle Control chapter. There is more work to do for this version, but the performer doesn't see the selected cards. “Well, look at that!” - A spectator chooses a card which remains in the middle of the deck. A second spectator now chooses an “invisible” card. The invisible card becomes visible and proves to be the first spectator’s selection! Noticing that it’s the Ten of Spades, you say, “You know, if you added four specific cards to that you’d have a great poker hand.” At that, you spread the deck revealing the Ace, King, Queen and Jack of Spades! Fun, Amusing Chapter 25 – Stripout Reverse Switch – A switch for out-jogged cards “Ahoy, Matey!” - I do not like the way the cards are dealt I like the rest of the tricks in the chapter. As I said in a previous review, I do not like the Cut Force. I have a substitute for it for “Near Miss” CHAPTER 26 - 3-CARD CATCH – a simple way to sandwich a card between two other cards “I'm so confused” – two chosen cards are set aside while the two black aces are used to find the red aces. But it's the black Aces that are found instead. The original black Aces turn into the chosen cards, and the cards set aside become the red Aces. Good trick, but needs more structuring “The Mathemagicians” – You remove the two black Kings, referring to them as “The Mathemagicians.” Then you place a prediction on the table, saying, “This is my insurance in case our Mathemagicians let me down.” A spectator now thinks of any number from one to ten inclusive and removes that number of cards, secretly, from the deck. So you state that the Mathemagicians have calculated that the spectator removed seven cards (for example) from the deck. But they are wrong, The spectator counts his cards proving that he actually removed one less than that—six cards! Your prediction covers you, but you go on to finish by correcting things yourself. Some clever thinking is employed here. Good trick “Collective Unconscious” – The aces are left sandwiching three selections after the deck is tossed from one hand to the other and then tossed to the table. The flashy finish is sure to grab people’s attention. I like it. “Express Aces” – a quick production of the aces I like this trick. I think the two changes play well. As in Card Conspiracy 1, there is a lot of quality material in this volume. Highly Recommended side note: The following information about Robverse may benefit some. I was thinking the deception of Robverse could be enhance. I sent Robin the following message. Maybe someone have thought of this before. I was thinking ROBVERSE could be more deceptive if the face-down card stopped at about an half inch short of the left edge of the face-up card. That way would provide more retention of vision. Your thoughts please Here is the pertinent part of Robin's reply. You’re probably right about not totally covering the face-up card, but to my mind, it’s not the critical point. I use the same kind of motion for both Robverse and the Spread Double Lift. As I say in the description, it’s a rhythm: slide to the left, slide to the right, flip over, square. Though the description and picture do show the face-up card totally covered, usually I pay no attention to that. There is a retention of vision in the process so no one sees anything that looks strange in the process.
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